﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Kopytko.BoardGame
{
    public enum GameState
    {
        Started,
        Finished,
    }

    public class MoveResult
    {
        public GameState State;
        public IEnumerable<Pawn> BeatedPawns;

        public BoardPlayer CurrentPlayer;

    }
}
